Hey Allert, I'm leaving to spend the a day or two at my gf's parents house. I tried playing around with your scene for a while and I know what issue you are referring to. I'm just not sure how to solve it... yet. The issue is that even if you rotate the car object it's still parented under Maya's world coordinates. This…
How do you get it to remember the assignments? When I shut down maya and reopened a scene I had saved, nothing is connected anymore. The locator I was using as a go between still has connections to nodes called blendDevice1, 2,3, etc. but they're not connected in the devices editor.
i will try this, i´ve seen that controller-stuff some time ago but i was too busy and forgot about it. Pretty hot imo, especially the fact that you need no programmer that does stuff for you like under normal game-condition when you got no node-based-animation-editor... sry for my english
hey kodde - i found a way to do it with physics :D ! i downloaded the little xboxRocket.mel from http://www.ryane.com/?p=165 - rotated the rocket, so its lying down, and parented the car to it. I then mapped the xenon.LeftXAxis to Rocket.spinImpulseY, which ables the car to turn. I mapped xenon.LeftYAxis to the Rocket's…
Also. Now that I look at your code, shouldn't the > and < be reversed? I always manage to get confused by these myself as well, but I think you got them wrong. At least if you're doing what I think you're doing, only register active moves on the thumb stick and not the minor noise that's always there.
Hi Kodde, thanks for trying to help me out. The .ma file and video are located @ http://dl.getdropbox.com/u/627095/3D/Car.avi (XVID) and http://dl.getdropbox.com/u/627095/3D/Car.ma Basically, i want the car to be able to steer and turn properly, not just skid around, like in the video. About half way in the avi, you see me…