or a script in which one can select any object and once initialized the camera follows that object (based on object height - some smart zoom) and the gamepad controls the object like a character in a game (including jumping) to simulate a third person game level.
Hey Allert, I'm leaving to spend the a day or two at my gf's parents house. I tried playing around with your scene for a while and I know what issue you are referring to. I'm just not sure how to solve it... yet. The issue is that even if you rotate the car object it's still parented under Maya's world coordinates. This…
Haha :) That's cool Allert. I gotta disect his scene to find out how! EDIT. Ah yes, this had occurred to me. He has solved it using vectors to move the object around. Not that I fully understand how to use these though.
Hey Allert, Sounds like a bummer. Seems good that Maya recognizes it at all to begin with. How are you testing it out? You say that it doesn't recognize your twiddling, what should happen if it worked? Brief us on how you go from the device editor to when you expect it to modify/transform your object.
Haha :) Not exactly the best platform if you plan on going commercial. That sounds fairly easy, should only a few connections and tweaking. This sounds cool. Making an interactive selection is probably the biggest challenge. Getting the camera to zoom is probably done by checking the object's bounding box, and follow is no…
Allert> I had a look at your recording and I also think that should work. I remember using the dynamics > solvers > interactive playback, but I'm guessing this was only for getting dynamics to work and allow control at the same time? Not a requirement for you to control the object at all to begin with right? Did you…
You gotta make sure the objects translate value is not a direct connection to the xenon controllers output. Example: pCube1.translateX = myControllerObject.xenonLeftStickX; <---- This would "snap" back when you let go of the Left Stick. pCube1.translateX = pCube1.translateX + myControllerObject.xenonLeftStickX; <---- This…
Hey guys, i thought about picking up the xbox360 controller in maya thingy again, but for some reason, it won't work at all anymore. The controller is recognised by windows, the controls work, since i can play games with it. But maya seems to be the only program it won't work in. I took the usual route of opening…