You gotta make sure the objects translate value is not a direct connection to the xenon controllers output. Example: pCube1.translateX = myControllerObject.xenonLeftStickX; <---- This would "snap" back when you let go of the Left Stick. pCube1.translateX = pCube1.translateX + myControllerObject.xenonLeftStickX; <---- This…
Allert> Sorry for not replying earlier. I'm back at work now so I'm gonna bring the control home and give it a go on win7. I'll let you know as soon as I've tried it. The way I handled speed as I mentioned earlier was with simple declarations of variables, if statements and some basic math. I'll try to find you some…