Sorry to dig this thread up, but I still use this tool everyday (you rock MoP!), how hard would it be to make this work with FBX instead? Been working with edited vertex normals alot, which the OBJ max exporter doesn't handle (not sure why, as far as I know the OBJ format supports it), so I've switched to FBX. Would also…
Just a quick bump for this version since I was reminded about it with the "Multi OBJ Tools for Maya!" thread being near the top of this section. I use this tool loads when I am doing ZBrush character work and it's really invaluable for importing lots of subtools a the same time. One gripe I have is that all of the objects…