MoP i was just wondering, would it be possible in future versions to add a function which automatically places the selected imports into their own layer in max, it wouldn't matter if there wasn't a naming function for the layer, just as long as it placed the imports into their own layer. do you think thats even possible?
Yep, all I do is call Max's function to the OBJ exporter (Guruware plugin is tried first, if it doesn't exist then I fall back on default Max OBJ exporter) - as far as I know this function should just use the last saved settings you used to export an OBJ. It has worked fine for me so far, and I'm not using any voodoo in…
Yep, it's definitely possible - for example the current "replace" function already should put the objects back into the correct layer if they're replacing an object with the same name. I could just have it add a new layer with the same name as the object, would that be ok?
Hey MoP, why do you add information to the 3ds Max ini file? Wouldn't it be better to create your own ini file in the same folder containing the script? Functions for file creation and access are quite straightforward as those for direct ini fields manipulation. Anyway, thank you for the useful script!
it probably is not the script - because (although I am not 100% sure) maxscript allows you only to call a function to export as file and depending on the extension it will use the default settings of your last export out of 3dsmax. So like you said changin the default export settings (when doing so manually) to quads…
SyncViewS: Well, I used to be doing what you said, in the previous version of the script - I was creating a custom .ini file in the userScripts folder and writing my data in there. It would be quite trivial to set it back to that, but I figured (judging by how the Maxscript documentation says it, anyway), that those…
Ninja edit! I've added an option to "overwrite" scene objects if they have the same name as the OBJ file being imported. Basically this just deletes the existing scene object before importing the new one (thus replacing it). If you use this option and your existing objects had materials, those materials will be applied to…