CGFX shader? yeah but do you have it? (I have a GTX 285) We are talking about the Hardware texturing option in Maya stil not working in 2011 version! Now someone from Autodesk contacted me last week for the bug I sent months ago, and he was trying to find a solution to create the mipmapping effect with another option of…
I was working with Maya 2008 4 months ago and intensly working for iPhone clients this option was great... But it doesn't work anymore since I bought Maya 2009 and I have to switch under Unity for have this TriLinear Mipmap mode... >_< Was working very well on Maya 2008 and my Laptop. Only the Unfieltred and Bilinear modes…
whats the point of switching to this mode, just out of curiosity? If you want to preview your textures you should use max's game viewport shader, or an engine, shouldn't you? Just a noob question.
I think if all people they use this function but can't use it in the 2009 version should add a message on the thread... I also update my maya with the SP1 but nothing change... and Also tried the trial version of the 2010 version and same problem, Trilinear mode doesn't work ahaha! Then 2 options : - Bug report :…