sweet sweet arts. Curious question about the brick wall in behind that first arch. Did you duplicate the bricks in Zbrush? Or did you just make 1 brick with 4 different sides and then copied them in max when you were ready to bake? Or some other completely awesome technique.
Hi Kevin, nice work by the way. I have just one think i dont understand. You export your bricks from Zbrush to Max. But on your image i can see very good level of details in MAx? Is it sculpt or texture on High poly Bricks? How do i reach this effect? I mean cracks and other small details? Thank you.
I see, the main thing which I really love, is the creation of the brick details themselves . are those alpha or something similar ? what about the bic pieces of stones which looks SO real ? :)
I can't help but feel this sort of workflow (adding high density meshes in to max, straight out of zbrush/mudbox) isn't something the average user will be able to do in a manageable state. I cringed when I saw the step of your bricks that had you bringing it back in to Max and instancing it around. Generally, Max doesn't…
Awesome stuff Kevin, great to see the planning behind such work. I was wondering about the brick walls for example, after you bake the details down to a plane which you then deform it. When you shell the plane, are both sides of the wall using the same uvspace, and you then unwrap the sides and bake the highpoly to them?
I bet you just sculpted one brick and then told your art director that it was going to take days to finish the highpolys, then just kicked back and had a little snooze ;) Just kidding, it's really nice stuff. If i had a quid for every time I saw someone from Epic using Max's Spacing Tool...
Well the cool thing is, that all of the concept he uses easily apply to pretty much whatever level of detail your pc can handle. If you dont have 16 gigs, you can pretty easily just skip the zbrush step on the bricks for example, and do that later in PS or just not go to that level of sub-d, you can get some nice shape out…
Awesome insight KJ! I can't imagine how tedious some of these teachings you do becomes. But we all appreciate it! :) A quick question about instancing. Less about the bricks and more about the small trim details. Say the little leaf bits that go all around the inside of this archway.…
toron: Just keep logging the hours , thats all thats involved, if you want to learn to be good at anything just start by being slow and awkward and make your way toward good. Wiruz: Well, why would you need zbrush to model a lowpoly bumpy brick? It's easy to do again by hand and unwrap, or its easier still to think ahead…