Hello, i finished modeling my very low-poly character this is my first textured character(didn't texture shoes yet). Now i need to hide the seams and i try to do it by following this tutorial http://www.gamasutra.com/view/feature/1800/completely_eliminate_texture_seams_.php?page=1 .but this is confusing even my teacher got…
Yea that's a good method, but I'm not sure the tutorial was written in the best way possible. It's also a few years old and some things might have changed. http://boards.polycount.net/showthread.php?t=58411 I wrote this up a while ago, it might be of some help to ya? It covers baking from one layout to another and it was…
Seriously? My tutorial confused your teacher? Seriously? Vassago: It typically goes black when you have concurrent UV's. So if you're using it on a character with mirrored UV's, you need to split the mesh so there are no concurrent UV's when doing this.
You can hide the seams by painting them out. This is just a simple way to paint them out. Are you familiar with the concept behind texture projection? What the tutorial is demonstrating is a method where you unwrap on channel 1, paint your texture (as you have done), and wind up with seams. Then you take the problem areas,…