GCMP: not really. A decal system is already complex to do in a game, so it's really hard in Max without application code supporting it. Unless you create planes with an opacity map in the diffuse alpha and place them in front of stuff. No special blendmodes then, that requires a special shader. Thanks butt-Sahib!
Hi, I recently got introduced to you shader via game-artist.net. I've been looking for something like this for 3ds max for a while. Got sick of messing with unreal to show off game models due to it's un reliability and constant random crashing. We use something not so dis-similar at work but it's for Maya and I prefer to…