Wailingmonkey .. yeah i feel a bit sorry saying that, but Max is my app, and Maya is just not as good with shaders as Max. Tbh, I don't even know if it's technically possible to do this same thing in MEL since you need script support for accessing shaders. In Max it was already an ill-documented, hidden feature. I wouldn't…
Hi Xoliul, oh ok SM3 and SM3Masked create two different categories in the drop down box. Regardless, I changed everything with AlphaBlend to true and AlphaTest to false. tried both. Still seeing the same 1-bit result. I did notice when it sees through to a second sheet behind then that portion becomes 8-bit. The sheet on…
Thanks dudes. as i said in the other thread, still waiting for Hamish to put it on the frontpage. Ace: in that aspect: It's going to be free and unencrypted! For quality normals, I'm including a toggle script for Max 2011 and 2012, to help make them easier to enable. As for a modifier, no, we don't really have the…
Hey advance. I'm pretty sure hardware skinning is not possible, the guys from ShaderFX (Ben & Kees are much more experienced with shaders in Max than me) state it's not possible. I think this is just because Max doesn't feed the weights and deformations to the shader; there's just no interface for it. Unless you'd go…
Gah, I've been testing it: Everything looks the same on my desktop (GTX280). Changing the explicit Filter definition only makes a difference if I set it to point. So essentially no definition, Linear and Anisotropic look the same. I guess they're all defaulting to linear. But that doesn't explain why the 1.3, which is…
Hey Brad, nice to read you comment man. I really wanted to fill the gap for good post effects since the standard ones are all very bad, or completely not working. regarding the glow: i wanted it in there, but i couldn't figure it out (as you can see in my commented code). I'll try to explain a bit: Shaders sort of work in…