Looking forward to the new release. Global SI level works as you would expect....I had it set to 0 with a map applied, tried with a greyscale map, color map, painted in different areas to see if it was working...no luck. I'll give it a go again tomorrow to verify.
Okay I'm almost ready to release a new version. It has some new features (mainly IBL). I still have to look into the Max 8 issue, I have no Max 8 myself so I will probably have to find that somewhere. Airbrush: I checked, you're probably just setting the global SI level to 100, which means everything is 100% lit. Set it to…
Try again please senor-cojones, just made a little hacky edit that hopefully gets rid of it. I was thinking that removing shadowcode, like in the noshadows version, only reduces the number of if-statements by 1, but it's about 2 or 3. I compared 1.4 and 1.5, and all i could see that might cause problems was the lightmap's…
Sam, I just mailed you about this, should provide some answers I think. I'll repeat it here for other people: Since it seems more of a generic 3D error, try updating your drivers to the latest version, especially on laptops these can lag behind many versions. I suspect this could be the main cause. See if older versions of…
Thanks for the kind words, guys. Junkie: great to read this sort of feedback! Shadows shouldn't be too application dependant, although 2008 64bit crashed on them in my case (or invalid shader), but 32bit was fine. Keep in mind 2010 has a bug where it doesn't remember the lights set in a shader when you reopen your file.…