slave_one: I had this problem before with max 2009. For me, it was an issue with polyboost. For some reason, polyboost is known to break the functionality of cube maps inside 3ds max. I would get the exact same error as you. My solution was to simply install the 32 bit version without polyboost, and inside of 32 bit max I…
Hey Brad, thanks for the reply! Unfortunately .. I have max 2009 32-bit and don't use polyboost. At least gives me something to think about. I really haven't done much to modify / plugins to max. Some UV tools and that is basically it.
Hmm, I'd blame that on either W7 or Max 2010. I use Max 2010 32 bit on Vista, and my shader is on like ... 50 objects at the same time now. Max 2010 is a bit more flmisy with custom shaders (it forgets settings), and 64bit max versions have had more problems with shaders than 32bit versions in the past. Try to see if it…
I tried it in 2010 32 bit, but when I switched to windows 7 I lost all my previous copies of max (for work computer). In 2010 32bit it does the same thing, I'm not sure if it was at exactly 10 objects there, but it still did the immediate crash thing as soon as I got past at least 8 or 9. I thought I remembered applying it…
Hi guys ! A co-worker talks to me about this cool shader in Max viewport, but I got few problems when I want to use it in Max 2010 : - First, only the "NoShadows" version works correctly, the other do a "Loading Error" - I can see the result of the "NoShadows" version only after I've selected all the objects in my scene…