bsp's are not too bad to work with. I just think I'll probably get better results if done that way. Thanks for the help. As for the spec and nrms. Just did really quick to so not to be just straight diffuse. Was going to go back when I update the textures and make new nrm and spec maps. Your totally right about the…
yea the warehouse could definitely be built from brushes (too bad unreal bsp sucks bawls to work with). another note. dont use crazybump for your spec map. make your own starting with your diffuse. also turn down the large scale slider to 0 when youre generating normal maps in CB. careful with the graffiti, they shouldnt…