Thanks Daaark. That's a cool idea. I'll keep that in mind. Thanks Tyler. Good idea with the modular stuff. I had a due date this morning of that progress so the ceiling pipes and such were last minute. I will be making 90 degree bend and straight vent objects for it. They will have spots were they connect as well (to the…
yea, I agree w/ what others are saying. Lighting, materials, and composition are really holding this piece back. Are you doing this all in a 3d app? I'd suggest getting this into Unreal or another editor. Should only take ~hour or so if you're familiar w/ the tools. Keep at it.
yea the warehouse could definitely be built from brushes (too bad unreal bsp sucks bawls to work with). another note. dont use crazybump for your spec map. make your own starting with your diffuse. also turn down the large scale slider to 0 when youre generating normal maps in CB. careful with the graffiti, they shouldnt…
Thanks. Yes I am going to tile the warehouse textures quite a bit but I'll add decals (stickers, banners, graffiti, maybe a bulletin board or something) to mix it up. As of right now I hope to get it Unreal when I'm all finished with it. Been debating possibly just building the warehouse itself with brushes and just bring…
- Skeptical Nate - I know the lighting sucks. Just wanted to get something in there rather than nothing. I understand what your saying with the paint over. - Daaark - I like to keep you in suspense wondering if it'll show up again. :poly124: - gamedev - Yeah I did not get a chance to throw into unreal. Asa suggested the…
Few notes, I know things are very wip - - I see a lot of small chamfered edges in your later shots. Do a proper high rez and edge control bake and drop those chamfers like a bad habit. - A lot of your meshes could be better broken up and used modularly. Stairs are a prime example. Not only could you better re-use them, but…