Hey there, so we have decided that a 512x512 texture in our game should tile once every 4 units in maya. This keeps the artists working in the same texture scale and reduces texel density issues in game. Does anyone have a tool to take a uv shell or uv shells and figure out how big they are in world space and then scale…
Thanks Mop! Sa74n does that script let you specify which shell you want all the other shells to scale to or does it just make them all the same texel density randomly.
See, I don't believe that plugin is worth £30 ($45-ish i guess)... the free one is alright, but the functionality is limited, especially if you want to quickly make everything a certain texel density. Also it doesn't seem to have any "average size" mode. I prefer mine ;) I'd release it for free if I could!