@Ryno: a few cons: - not dynamic in size so you would have to define each time what resolution to use for the photoshop texture. - requires to select the UV template so that there is a selection - manually delete the layer afterwards after the selection in a ideal way you would have: - 3dsmax and photoshop running then you…
hi All, been working all day on this thing. its a script that exports an objects UVWs from 3ds max into photoshop as a selection. its currently very rough, mostly because i'm not a coder, and because i started messing with javascript 2 days ago :P its mostly for practice and proof of concept. if selection.count > 0…
pretty much, yeah, but i still need to simplify the operations. currently its probably as slow as rendering out a template of an object, and loading it into photoshop. ideally its going to be a single-click, and the UV selection is instantly in photoshop, but i think i might have hit the limit of what i can do with…
if I understand it correctly the main flaw in adobes JS workflow is that you NEED to click each time the file > scripts > ... thingy? isn`t there a way by passing through some parameters to photoshop? e.g here is a maxscript that opens the current texture in photoshop using parameters that are passed through to photoshop…
sorry for the wait, i finally managed to get empire total war working :P anyways i'm back, and i figured some way to launch the script from 3ds max. here's the modified maxscript first: macroScript saveUVstophotoshop category:"Dejascripts" tooltip:"unwrap UVWs into photoshop selection" Icon:#("GameTools",2)(if…
I'm not really sure I get the purpose of the script? Is it to transfer a selection from the UV editor to photoshop? If so, that's pretty handy nice work. I've always used a photoshop action that looks for specific colors that I have set to be the default in the render UV dialog box. I render a template, open it in…
well like I mentioned before the script http://www.scriptspot.com/3ds-max/photoshopselectedmaterial is particlary interesting as it passes additional parameters to photoshop the snippet of the particular part I meanfor b in bitmapsToLoad do ( pathsToExec += """ + b + "" ")--DOSCommand execMeshellLaunch photoshopPath (""" +…
Ah! Droplets might help...? http://www.photoshoplab.com/droplets-for-the-lazy.html Also it's worth noting that if you save as a .jsx file and have #target photoshop in the script, it'll launch the app if it's not running. Might be possible to pass parameters to a script too? This is VBS example but may work for Javascript…
made another script. this one exports the UVs as vectors into photoshop. it doesn't work on objects with more than 1000 polygons though, photoshop just throws an error. trying to figure out how to work around this currently: (if selection.count > 0 then(output_file = createfile "C:UVWscript.js"docusize =…
edit: fixed the bug: if selection.count > 0 then(output_file = createfile "C:Program Files (x86)AdobePhotoshop CSUVWscript.js"docusize = 1024format "var docSize = %;n" docusize to:output_file--write to filefor i = 1 to NMV = polyOp.getNumMapVerts $ 1 do--start of map vertex array. this goes into the V = Array(x,x,x) part.…