Also polycounts and texture sheets on all your images would be preferred. http://monstersplaynice.com/mantis.html <--this page has a link on it for---> http://monstersplaynice.com/mantis05.htnl which is mispelled so it doesn't work. http://monstersplaynice.com/portal.html You need to concentrate on consistency in your…
I see what you are saying. If I were to come across something like this in game it would be odd unless it had some relevance to the rest of the story. Even then, if it had materialized out of thin air, why would it be suspended from a tree in a canyon...It is pretty unreasonable, but I did have a good time creating it and…
Hey Se7ered. you've gotten lots of good constructive criticism here... what's true touched on your UV's, and I wanted to echo that not only would they have benefited from symmetry, but also there is just a WHOLE LOT of unused space. I've bee guilty of the same offense myself, and it's something that is very important to…
Se7ered, this whole thread comes down to this: What are you trying to make? Are you making art for art's sake? Or are you trying to make game art to get a job making game art? If it's the former, do whatever the fuck you want, giant swords stuck through buildings, rail cars hanging from trees, whatever. If it's the latter,…
I've been told this before. An anachronism is something that is out of place chronologically. It is out of place. In time and physically. Perhaps it could benefit the work if I put the definition of anachronism on the page? Again on the Anachronism this is kind of the point. Though i did want to add other assets to the…