[ame] http://www.youtube.com/watch?v=sJCLDm7v6dA[/ame] Hate to revive this old thread, but I finished a scene of animation that I wanted to show for the final look. In the scene the gremlin is building a plane that's made from a bus and spare stolen pieces of a b17. This is the first encounter with a living pile of scrap…
I'm working on a group project about a couple of gremlins who end up in a Junkyard after WW2 with nothing to do. Even though this is a rendered short, I'd like to push my character and assets to be suitable as possible game models, character being around 10k polygons. This character is evil and mischievous and makes his…
So its a little early in development but I wanted to get this out there for any thoughts of making it better. In the animation this gremlin is trying reconstruct a b17 bomber from parts in the yard which has a school bus for the body and wood planks holding it together. There is is also a rough concept of what I'm going…
Yeah, pretty cool. I also thought the nose needed to be sharper. And the gloves should be more yellow. The anim was cool but it kindof seems like he pauses... takes awhile to get scared and split. I'd also try to keep it under at least 5 k for a game model, maybe 3 k. You could probably use this as the hi poly to bake…
I think his nose should be pointyer like your concepts. Having it round makes it look like a small green man and not those witty gremlin. Its usually the ears and nose that are pointy, and since the ears are covered up, at least made the distinction of the noise being in a point.
whats_true. I agree, I wanted to still maintain that the nose is made out of flesh. So an extreme point would look a little odd. But I think you're right that it needs to be sharper. Thanks -Neil
Thanks Remi, I agree. I wanted to also have broken plane pieces in the junk piles, but ran out of time. Baddcog-thanks for the c&c. I think when I put my portfolio together I'll take your advise and make a low poly version. with gloves that are more yellow. thanks again!