just select all objects,- move it aside and merge it to 1 block, alternatively you can use this script [php]try( disableSceneRedraw() for i in 1 to selection.count do Try(ConvertTo Selection Editable_Poly)Catch() baseObj = selection[1] items = #() for s in selection do append items s for i in items do ( if (i != baseObj)…
Hey guys thanks for the suggestions, think Vig's idea is the least cumbersome workaround to this, gonna give that a go. Thanks for that script renderhjs, See what you say about combining to 1 poly, used to do that too. But now with the better support for unwrapping multiple objects I tend to use seperate objects more,…