<bool>maxOps.CloneNodes <&node array>nodes offset:<point3> expandHierarchy:<boolean> cloneType:<enum> actualNodeList:<node array> newNodes:<node array> I think this function should do the trick, for more info look in the help as always :) Found this by using the listener, it actually is helpfull sometimes :P I hope this…
It might just be that I'm not totally thinking straight it's 4am, however I'm working on some scripts for a project and was wondering if anyone knows how I could lets say duplicate a mesh in my max file to a new location in the same scene. I have a mesh in my file called "box01" and an array of x,y,z coords. I'd like to be…
Hi Okt, here is a function doing the job. Works with Editable Poly and Mesh. Gets an object and an array of Point3 and clones the source to specified positions, then attaches them to the source. You may want to look to this thread discussing how to speed up attachment of a large number of objects. function cloneNodesToPos…
Wow guys thanks, the maxOps.CloneNodes function was what I was looking for. @SyncViewS, thanks for the function, unfortunately for what I'm applying the functionality to it isn't really what I need. But seeing how to structure the resulting array and all that was a big help. I'm writing a script which takes in all the…