Hi Monk! I don't know if this fits with your description of a stack : what I meant is not only the "stackable" nature of the modifiers, but also and more importantly the non-linear, "browsable" aspect of their connections. I mean, I really love and rely a lot on Max's ability to let me go back the very lower layer of a…
@pior a simple modifier stack isnt that hard do code mostly it safes the end result of all its inputs (in this case the recent model) wehn you add a new modifier, the model saves the state and you work on and deleting the modifier delets the last model in the stack and picks the latest of the previous versions the simplest…
Hi, everyone! Let me introduce my fresh software:) It is designed specialy for creating polygonal models with low polygon counts for computer games. Here you can see the basic kHED features* A simple, convenient and user-friendly interface, that is great for the beginers. * A powerfull tool to create triangles and…
great tool i would consider replacing the select tools woth "work on" tools so that clicking outside the model deselects everything, moving cursor clicked over the model selects the parts in the rectangle and moving mouse starting to klick on a selected part does the selected operation on the selection and a more advanced…