check out Collision Map Generator This script generates maps based on the collision of an object with another object...i've included a pdf help file with it. Imagin a dirty character hand touches the wall it will leave some dirt on it...or may be a character walking on sand his feet will leave marks on the ground...you can…
Yeah exactly. You know how sometimes material edges are a pain to paint in and end up never really matching the UVs. With a script like that it would make it easy to 'extract' such lines straight from the edge geometry, and they would be very clean and precise. (ill try to attach an example later) The tricky part would be…
Hi, Something we used all the way through our last 2 productions was a "Curvature baking" plugin. It definitely helps in lifting up the first diffuse pass in relation with the geometry. Used it as multiply pass for soft not-too-shiny organics as clothes, skins, woods ... or as color-burn and/or soft light layer with metals…