I've gotten a Rig made by someone else in Maya. As a max user i've gotten round most of the unique names etc but i'm confused how to scale the rig and the character model at the same rate. I tried grouping all the parts including rig and scaling but the rig scales at a different speed to the rest of the model so I end up…
If you are scaling the rig, you should not have to scale the model as well if it's already bound (skinned) to the joints, since scaling the joints will drive the model to deform too. Either un-bind the skinning on the mesh and scale both the rig and the model separately then re-bind it, or just scale the rig and not the…
My guess would be that the "set" is only a container for a set of attributes, you cannot group this as it has no real transform data. The set is used for you to easily access and set keys to relevant attributes that animates your character. What you probably want to do instead is try to group the "master" nodes, ie. the…
Thanks Mop that worked. Do you know why i can't group anything in the outliner with "set" in the title? Like "CharSetMain"? Also do you know a way that i can animate a character holding an item without having to set loads of keys for that item following the hand. As everything is rigged i'm having trouble parenting it as…