looks like there is alot of lighting in your diffuse, making details come out quite high contrast, but its hard to tell if its that or the lighting, could you chuck us an image with no diffuse, norms and lighting only. if it is the diffuse lighting toning it down can help keep the detail, but allow the contrast to come…
Really nice work!! Can you show how you made the buildings? I mean are they modular,How many uv channels/maps per building? Are there more then 1 diffusemap per building?can you post a picture of the uv maps of one building please? looks very nice!