There is a reflection toggle? That is news to me =D Specular and reflection are one in the same, if you want a blurrier spec/reflection turn the sharpness done, if you want sharper reflections, turn the sharpness up.
Reflectivity is basically always on, the specular/diffuse lighting is derivied from cubemaps(hdr image based lighting) so its always receiving ambient reflection, and specular reflection. You can tweak the blurriness of the specular reflection(glossiness) by adjusting the spec sharpness. You cant use a mask for this, so if…
Exporting with a DirectX material isn't so noobish, I've gotten into tons of trouble with those things, maybe I'm still a noob too lol :poly136: As for the artifacts, try increasing the shadow resolution and playing with the shadow distance settings. Those are usually the first culprits for artifacts in Marmoset. I went…
This is pretty subjective, but no i don't think metal items look flat, in fact metal is the easiest, best looking thing you can do in marmoset. I think you'll have issues taking content from one engine, designed specifically for that engine and ploping them into another with a totally different lighting system and…
Heyy everybody. I am bringing my character to marmoset and this time I would like to know how you guys render your models when it comes to characters. The problem I am currently having is that some parts of the model have different specular sharpness so if i set it to work correct for the armor the face does not work very…
There are multiple ways to control specular intensity. 1. You can use an image to dictate intensity and color 2. You can also tweak the specular color, if you have no specular image, this is your specular value, if you do have an image this color value will multiply your image. 3. You can use specular intensity to multiply…