Does diffuse maps need to be flipped in any way coming out of Zbrush? My normal map sits right with FlipG but the diffuse isn't quite right... EDIT: FlipV for diffuse did the trick.
Ah cool thats why the command didn't work! Thanks! As for the normals you can see the bright spot right on his right underarm area (our left). I think it may be my uvs are screwy. I'll have to check it out...
Thanks EQ, got it working now. edit: The uv for the right eye shell (below) was mirrored which was causing problems with the alphatest (blurred out both eyes). So I unmirrored the uv for the right eyeshell, then duplicated and flipped the original texture (1 texture for each). Works now:
hey Earthquake just been poking around in this for a bit, am i right in assuming this only supports .tga and .pfm? o and thanks for the rescource! -Woog