@CharlieD: The new Marmoset does support opacity maps. You need to: 1. Place the opacity map in the alpha channel of your diffuse texture and save it as a 32bit TGA. 2. Turn on either Use Alpha Testing and slide the Alpha Threshold to the right until it works. or Turn on Use Alpha-to-Coverage. 3. (possibly optional) Change…
Hello, Thanks this renderer sounds great. What's cool : -PostEffects -Skybox What's not : -Shaders are too generalistics. -That will be cool if you will be able to store 3 masks into an RGB map .(R=DetailNmapMasK1, G=DetailNmapMask2, B=ReflectionMask, A=EmissiveMask). -I'd like to locate my detail map with a mask and get 2…
I want to first say I did a search on this issue and found one thread. http://boards.polycount.net/showthread.php?t=61548&highlight=marmoset+alpha It was mentioned that I need to have seperate meshes to get alphas to display properly, or am I misunderstand? When I tried this, I got the same result. Let me show you the…
i think i have an issue here.. - i,ve imported my blahblah.obj and have mat applied on it. nothing shows up on the viewport. i,ve started to think maybe it's my VGA or sumthin. - i saved my "invisible" mesh to blahblah.mesh. open it again. and it's magically shows up! how strange~ =P also. somehow i can't use windowed…
Ok i've been testing this all weekend and am having normalmap issues. No matter what swizzle settings i've tried I get either seams or wrong looking normals. I noticed that all the examples are using Object Space. Why is this? Should we only use Object Space? Weirdly many of the tangent based maps I tested looked better…
Ok I guess I have to ask a noob question, sorry if this has been asked before. Im working in marm for the first time and I want to change my resolution but I dont seem to even have the file it says to open to do that, and I dont seem to have the correct program to open .cfg files. If someone could help me out with that, it…