Just wanted to update the documentation on importing anims into Marmoset originally written up by praxedes Getting Your Turn Table Animation Into The Toolbag Plug-ins for exporting out of Maya (and only Maya) are available in toolbag/exporter stoogeExport_maya70.mll is for Maya 7 stoogeExport_maya80.mll is for Maya 8…
no, that's because your .mat, and probably your tgas are not located in your marmoset/base folder but in a folder on your desktop, put them in your marmoset/base folder and that will work properly
I do see where is says that it has to be nested within the toolbag folder in the tutorial.txt, but I have them in a folder that is not nested in the toolbag folder and it works just fine. If I have any other problems with it, then I will move them.
Hey thar. Im having an issue where the Toolbag in my C:\Program Files\ is set to read only. Every time I try and turn this off (so I can save tga`s directly into it from photo shop) it sets its self right back to read only again. Im thinking this has to do with something in vista, and probably has nothing to do with…
Same as Achmed : Maya export crashes everytime here using 'stooge' in the command line and the default tickboxes (maya8.0) I also have the same issue for mat creation. I think it is easier to create them all by hand really, assign them to the model inside the viewer, and 'save mesh and materials' to create the .rig once…
Hey guys, I'm having some big problems so here I am :) . Not sure of the exact problem, but I have huge marmoset problems, to the point where it prevents people from properly critiqing my work (see here: http://www.game-artist.net/forums/finished-projects/11401-p38.html ). So I'm going to just go step by step with pictures…
ok! lets start This tutorial based on this theory :poly124: thanks monkeyscience for the link. Step 1: Get some HDRI image (For Sunlight DIM in future) Step 2: Open it in Photoshop and remove all lightning in the image (use stamp tool or other, but don't convert it to 8 or 16 bit per channel) :) (For Shadow DIM in future)…