Strange, one possibility could be that you didn't create a material for your knife. As more of a general note black in your normal map is a bad idea. You should fill all the empty space with the flat normal color: R 128 (or 127), G 128 (or 127), B 255. EDIT: It could be your model as well, are you sure all your face…
O hai guise, I just tested a new model I'm working on with the toolbag, and I'm encountering a small problem: The more I zoom out of the model, the more the eyes bug out and seem as if they're sticking out of the sockets. I haven't tried exporting to .mesh yet, so I'm just using the model as an obj file exporter from Max…
Dang, my bad...I thought I already posted my specs: Intel Pentium 4 2.80 ghz processor 1.5 gigs ram Windows XP Home Edition ATI Radeon 9200 128 mb video card
Yeah, at 120 the eyes look perfect, but the lower you get it gets worse. Yeah that's the thing, it gets pretty bad lower than ~60 (the zfighting issue). I tried moving the eyes around but this hasn't worked either, dunno if it'll get better when I put proper normal maps (and not the solid purple colour) on the eyes....…