Check out the newer Toolbag thread. I posted an answer for you when you asked it on that one: http://www.polycount.com/forum/showthread.php?t=74848&page=10
Somehow it wont work for me. I installed both openAL and the PhysX driver. The program maximizes and then crashes with a windows error. DX 10, Radeon 4850, Quad Core, 2 GB RAM. Could the CPU be causing the problem? I´ve had trouble with programs that lacked Quad Core support in the past.
I've been reading through the past 10 pages or so and haven't read anything about an updated stooge exporter. Do I still need to get my hands on Maya 2008 for the 9.0 exporter or has there been a 10.0 exporter released for Maya 2009? Wanna bring in some stuff and have them do a simple turn table. Thanks!
hot damn, this is awesome! its very easy to use. i got my models within 10 min into it.just in time for domwar too. big props to the guys at 8monkeylabs here's some tests fooling around with it. i'l ask my questions once i actaully read thru the whole thread. im sure its been answered before. thanks again.
Alright, I've been digging through the forum and I've done 10 or so searches for variations of the word render and resolution...render brings up a ton of posts saying..."look what I rendered", and resolution is everyone asking how to change the resolution of the viewer. I want to know how I change the resolution of the…
Ah I see. Personally I like this better, as I'm always more at home in my 3d app than I am in some (often crash-prone( 3rd-party editor. New controls, new shortcuts etc just slow me down. Being able to build it all in max then get it really quick in engine? That's sweet. Far faster than unreal and WAY faster than the last…
There are multiple ways to control specular intensity. 1. You can use an image to dictate intensity and color 2. You can also tweak the specular color, if you have no specular image, this is your specular value, if you do have an image this color value will multiply your image. 3. You can use specular intensity to multiply…