I only have one mesh loaded with one UV assigned to it. Here is an example; although the correct normal is assigned, its not loaded into the normal map slot. Yet it shows up on the mesh. And any other object I import in displays the same map from whatever meshes normal map was assigned previously. I tried assigning a new…
cool trick binopittan. I tried that but when I assign my pedestal as a ref mesh, it automatically uses the diffuse from my character on it. Where can you assign a different material for the ref mesh?
I can't seem to load another mesh in without it being assigned to textures of a mesh I previously imported. In the material settings theres nothing assigned yet old textures show up on my mesh. I tried created a new material then deleting the old one. Not sure if this came up on here, I just don't want to dig through 43…
you can load a .obj with multiple objects(chunks), that you can assign multiple materials to and they will cast shadows on each other. you cant load more than 1 obj
the other way to handle multiple obj is by using ref mesh ( on render tab ) on my dw entry i load my char model. and then load my pedestal as ref mesh. thus i can assign different material on them. also i can hide/unhide it with ease. marmoset is way too kool.
ChrisPerr: Hey, this has been covered several times, but I realize the thread is getting long so... -You export all your objects as a single .obj file. Then import it and you will have all your separate objects in the same scene. -For Multiple materials, just hit the "new mat" button and assign it to the appropriate…
Marmoset won't display your mesh correctly if you don't actually assign a material with textures loaded in it. In other words it's perfectly normal for it to not work properly until you apply some textures to the material. I also suggest you don't use the default material ever, always make a new material for each object…
so, will this only work, with simple diffuse map? Or can the toolbag handle say, 2 diffuse/2normals/2 spec maps? Pretty much is there a way to throw in 2 meshes together? Combine them together as one mesh, export them out then assign materials in toolbag? in the editor I only have one chunk, with 2 materials. Could this be…
Hey! forum thread gods - i encountered a similar problem to that of MM's : i posess maya 7 (and 8.5) when i try to export using the stooge script it crashes maya 7 everytime (it does creates a .mesh file though at 0kb size which is useless and crashes the engine)...... plus..... when I try importing a straight .obj file i…
Same as Achmed : Maya export crashes everytime here using 'stooge' in the command line and the default tickboxes (maya8.0) I also have the same issue for mat creation. I think it is easier to create them all by hand really, assign them to the model inside the viewer, and 'save mesh and materials' to create the .rig once…