Uh, this also may have been asked before, but is there a way to put different materials on two different objects that you have exported as one object? (e.g. attached one object to the other, but they don't share UVs and have completely different materials).
sometimes i have to tick on the optimizations in the export to have it work in marmorset, maybe you cantry this :) but on the other hand, if it works with object space, why not use object space?
If you have further problems, make sure your objects are actually inheriting their pivots. I had to place some thing under a null objects to get it working properly.
ChrisPerr: Hey, this has been covered several times, but I realize the thread is getting long so... -You export all your objects as a single .obj file. Then import it and you will have all your separate objects in the same scene. -For Multiple materials, just hit the "new mat" button and assign it to the appropriate…
I have something strange with the normals on my model when I have uploaded it into the toolbag. The left is with object space unchecked with the normals, and the right is object space checked. Can someone clarify the problem for me?