Even though Rob answered it rather well... A programmer will write tools based on specifications, and those specifications can be loose or tight. A TA can write tools based on knowledge of the subject. A TA can write tools from the direction of an artists workflow. A TA can write simple tools for their fellow artists that…
yea its kinda the gap between programmers talk and art talk from my experience. understanding enough about the code/ engine/ shaders to relate that to a artists to say "make this shit pretty naow!" But definitely more the technical side of it can go from animation to shader work in my experience as well, not to mention…
yeah, i would agree that a technical artist is usually not a rigger. that's usually called a Technical Animator, Character TD, or just character rigger. I find the hardest part of being in the field is negotiating salary. maybe that's just me. usually companies will try to put you in the artist range, when in-fact, most of…
I agree. BUT if I was to rewrite that catchy little jingle to be accurate it would loose a lot. I threw that out there because the first and second lines come up quite a bit when talking about TA's. It's often said out of ignorance of the position. It also leaves TA's feeling like shit because they're a Swiss Army knife…