Why are is the torus thing at the top of the scene so round compared to the rest of the scene? Are those 2 things on the altar meant to hold fire? Nice work btw. I'm a fan of Conan. Will be nice to see how this progresses.
Yes! That is way more appealing to the eyes, rather than the green fire. The lighting of the room looks nice as well. More matches the sky outside it. The snow is looking good too. As for the archway and such. You have the glowing relic signs on the altar. Why not add them to the archway to light it up a bit? Just a…
have to agree that the lighting setup you have right now is losing pretty much your entire scene. right now all of your main props are pretty much all hidden in shadow and the bright white light is the only thing that shows up. I know you want to go for a dark/stormy feel to the scene but if you end up losing all the…
Hello again! First off i would like to thank everyone for their time in reading and commenting on this thread. Its been pretty helpful to this process. For the past week or so ive been toying with lighting, and from suggestions from my instructor to make it look more "unearthly" color wise. I have a spotlight outside…
cool cocept man. Looking at this though the construction of how you are doing your texturing is not really feasible for a game environment. your texel density is all over the map. the pillar takes up more texture space than the entire floor. also its larger than the walls too. if it were to be in a game it would appear so…