Daaark: when talking about anything, examples will come up. I don't feel I should come up with an elaborate way to explain what something does while doing everything to avoid talking about how it's been implemented in other software. If I bring up an example, it should not be interpreted as being 'I WA?NT BELENDER TO BE…
A lot of coexisting stuff has already been added (the option for left click to select for example), more is planned (custom keymaps etc), and more is possible in the future (app specific themes and layouts?). However, Blender has evolved its own workflow over the years. Even if all of the commands were identical to, for…
google does a great job with the Summer of Code, other big companies should take an example on it. It is also great to see that blender get's so actively supported especially code wise in the community.
No. And there's a lot of example like that, even conflict between the old "3 mouse button emulation" and the mouse association with shortcuts. I've the feeling they want to keep the fixed/static function of blender 2.4x, to not lose the old blender users ,with the new customizable shortcuts and it doesn't mix well.
Keeping the bloat and bugs out and keeping the program efficient is one of the fundamental principles among Blender developers. In practice it's not always ideal (the raytracer for example), but it's good to know there is an effort to make and keep things efficient. Seeing how most of the developers develop Blender for a…
The order stuff is developed in has a lot to do with exactly which developers pick up which projects and what other things are going on at the same time. For example, the code for merging vertexes in the physics engine was being updated for 2.5, which directly impacts how softbodies work *lots of coder stuff thats over my…
Sorry I didnt mean for it to sound like they wouldnt get to the core announced development goals before release. I was more thinking that the release would not be held up if one or more of the major but non-core features was not finished. For example the NURBS rewrite, Ngons, GI lighting, volumetrics, ray tracer speedup,…
Well yeah I definitely keep an eye on its development, as it seems extremely promising from a feature standpoint. No hate here, just genuine interest sometimes cooled down by some of the weird design choices I noticed in the past :P I mean I can see that autohotkey could be a nice hack ... but having user defined…
The GUI has always been drawn as vectors, and resizes to fit whatever space you carve out for it. I doubt that will change here. Also, it always looks like whatever you want it to look like. Example - Here's a GUI I just carved out to demo that. I have the 'buttons window' (as named in Blender) scaled at all different…