The hotkey editor has 6 actions all called call_menu, for 6 different menus, and that's just in EditMesh... yeah, that's not really helping me there. Looks like you might be better off editing the Keymaps through the script editor?
wouldn't a new thread be better, instead of hijacking this one on page 6? Other people could contribute as well then. You're right about that. Blender sticks to the no overlapping window philosophy way too closely. There are times like errors, or exports, or saving, when you want an overlapping window to jump up in your…
Well there is also the symbolic nature of the floppy situation! It's like, a huge slap in the face of 400+megs monster apps. Because even if the size gets bigger, well, you can still put the program on two floppies instead - it won't make the bus ride any longer :P I think it's cool and hardcore, respect to the Blender…