Okay, so my trial with XSI has run out. So far I've been through Blender, Silo and XSI. I liked XSI, but looking at alot of online schools, they only teach Maya or 3DS Max. My main thing here is that I'm going to spend money getting the full version software, but which one will I benefit more from? 3DS or Maya? My focus is…
If learning curve is not an issue with you, I'd go with industry workhorse Max. Otherwise Maya (latest editions), which I think is faster and simpler to use for modeling. Before purchasing, I recommend trying out the free eval for both and line up some game style modeling/texturing tutorials to test.
Either package should do ya just fine. Both are very widely used, and the switch from one to the other isn't all that jarring. As for video tutorials, there's a shit tonne out there. I'd check out a few and see what you like best, just google for it. I really like the Gnomon stuff, but I think it's pretty expensive (I got…
I would recommend Max probably dude, I think its cheaper than maya and most people I know tend to say its more user friendly than maya, although you can really get under the hood with maya. also, most of the lessons in video tuts you should be able to apply the theory behind it to any package once you get a solid grasp of…