hmmm seems like a neverending loop here! I get errors because part of my mesh is hidden, but it wont let me in Zmapper without highting part of my mesh! hah :) yes, half of my UVs are offset by 1, and this is on my low poly model. Its been unwarapped in Max so I dont want zbrush to automatically unwrap it - I don't know if…
Hey guys, Im been speed learning Zbrush for Dominance War, but I've run into a mental block here. I've got my model all sculpted in Zbrush, and I want to back the normal maps to the low poly mesh, however I can't find out how to bake to my original mesh - the one in Zbrush has been deformed and I need to use the original…