Hi, just a quick question here i've been wondering about and that is when you create an environment in modular pieces, should these be welded together again in max and then imported into unreal as a whole mesh. Or is it better to keep them as seperate modules import them seperately into unreal and then rebuild the building…
Hey Thanks for the replies I am using the grid snap in max to snap pieces together and so far when testing it in unreal they piece together correctly, I just wasn't sure about the assembly part, whether to assemble it in max and export or assemble it in unreal, but I think its better to assemble it in unreal as it allows…