Hi Jon Your definatily on the right track, can't say I saw your website before the new updates but as of now its pretty nice and easy to navigate. In your reel personally id like to see your yamaha for longer,especially since the Me109 gets a longer period and doesn't feel quite as solid. Also I don't see the point of…
yea, i agree. making a diffuse map and then passing it through crazy bump to get spec and normal is not the way to do it. it will give you a horrible spec map because its just a program, it doesnt know what needs to be shiny and what doesnt. and for normal maps, you should use a highpoly model to project onto the lowpoly…
whats_true: Yes, I am aware of the faults of running the diffuse map straight through CrazyBump. For my older models, I had been creating a separate bump map and then taking that into CrazyBump or the Nvidia Photoshop plugin. Recently, I have been using Zbrush and using transfer maps in Maya. Most of the assets are mine in…