By default, Vrad calculates prop shadows using collision meshes because it's not as processor intensive and they usually have the same silhouette as the view models. Unfortunately, this also means that the vertex lighting on the view models isn't as exact as it should be; the entire model is lit uniformly with no self…
Lookin' pretty sweet, Vig. I like the new lighting and skybox. Speaking of lighting, what do your compile settings look like? I notice one of your planes is fully lit while the one right next to it is fully shadowed, so have you considered using -StaticPropLighting and -StaticPropPolys to get better shadows on your props?…
Okey doke. I got my compile settings and here's how you can implement them: For nice, pretty lighting, you're going to have to use the expert compile options. Hit F9 to open the Run Map dialog box and press the Expert... button. In the dropdown list, select "HDR Full compile -final (slow!)" Now hit the New button and in…