New version, fixed a few minor issues, added some detail, changed the cannery sign and recompiled with more of swizzles help. http://dl.getdropbox.com/u/1306131/ctf_decker_b140002.jpg http://dl.getdropbox.com/u/1306131/ctf_decker_b140003.jpg http://dl.getdropbox.com/u/1306131/ctf_decker_b140005.jpg I'm not sure anyone else…
Thanks guys, its getting there. I finished off the blue base (Finally!) and over the weekend I flipped the core base and started detailing the red side. Right now its functional and optimized, just not 100% detailed on the red side. But I decided to do another release (see link below) before the final to make sure the…
1st off thanks for taking the time to run the map and write this up that's great I really appreciate it =) 1) The light bulbs. They are actually pretty common even on modern aircraft carriers. The reason is so planes can identify the proper vessel at night. http://dl.getdropbox.com/u/1306131/060302-N-1658A-002.jpg…
Thanks guys. Swizzle, I agree, thanks buddy =) I'll work on all of that stuff. - The blue props in the red base are place holder until I get the flow ironed out I put prop creation/placement on hold. "The second level deck seems a little useless right now as the only way up is a single staircase or a rocket/sticky jump.…
Warby, thanks. I did a lot of play testing with friends and family when I was blocking it out. This is the 3rd layout I've done, its still pretty fluid and easy to change. For the most part I think it plays pretty solid, Genvivi, thanks. One of the guns was hidden when I did the last compile. A big gun just like on the…
Ahh good points Rollin, some are easier to fix than others but all are great finds. Thanks! 1) I kind of had plans for that hole, It was another doorway that improved the flow, but caused portal issues. I had kind of forgotten about it, so thanks! I'll be sure to remove it. 2) Ha... opps. 3) Looks like more custom props to…