You can either use the turn tool in edit poly (its in edges mode) To turn the bad edges. OR you can connect 2 verts to put a hard edge and force the traingulation you'd like. The errors in your pic are NOT coming from any sort of smoothing group error, it's just bad triagulation. You have n-gons all over the place. Your…
Anyone know why my Render To Texture might be coming out really dark? I have tried with and without a skylight. I just don't know what happened. It was fine before. Are people using Scanline or Mentalray when they render out the maps?