Are you saying that I can create a map for two different versions of pillars and all i have to do is take the same pillar mesh and move around the uv's on the texture map to get two different versions? If so how do I go about making a 512 x 1024 map to fit things in with more space without the uv's stretching horizontally?
So instead of a 512x1024 you put two pillars side by side on one 1024x1024. I'd actually make that part of a 512 and pack on some other stuff like the top and bottom pieces. As for the stretching, you can either start that way, by setting the custom bitmap dimensions. Or create a texture with those dimensions (uncheck use…