k, i kept on working more on the stuff :) Here is Diffuse texture at its current state. Still lacking grids on rear plate above the engine. And i steel need to add some stuff here and there. Currently displayed only fullbright with vertex colors: and a closeup shot of the front:
Hi everyone, I was working on a game model of King Tiger for a while so now i thought i finally got something to show :) I have pretty much finished low-poly (around 17k tris), general Normal map and occlusion component of Diffuse map. Some more damages will still be done ;)
@ dolemite - for sure, right now i am working on diffuse. Normal and Spec are obligatory :) @ robomaniac - lol, thanks man :) @ Coreyhkh - yes, I will render final one in UT3. I will also try to do it with shaderFX for max, but sometimes it bugs, so i will see. For now a bit more progress. Continuing adding dust,…