I guess i should describe the character a bit. He's pretty much a generic lab experiment/zombie... that's why he's in the blue scrubs... anyways the pose is his characteristic. A zombie/monster that has normal posture isn't interesting. So in all of his animations i'll have him hunched over like that, holding his arm at…
Yup, version 2 looks improved. Left leg is still an issue for me though. Right leg looks sweet the way you have it, but left looks like it has mind of it's own in comparison (needs slight overlapping keys). If you can watch it running a distance as opposed to in place, maybe you can determine if that leg is a glaring issue…
Hey guys, i'll be posting some animations over the next 3-4 weeks to get critiqued and blasted. I'm focusing on animation for school, so this needs to be the absolute best part of my portfolio. Here's a run cycle. i'll get the other ones converted over to a montage MOV later so you guys can scub by frame by frame.... sorry…
Hey Guys, i'm testing a format i am thinking of using for my portfolio. Before i start i gotta give credit to Helixx for the original concept sculpt that i traced my topology for this one over. Notes before critiquing: Shorten the video, and make sure scales are right. Other than that, does the layering work? should i cut…
those toes slap the ground pretty hard . . . and that head movement reads "sassy" to me, thats the only way i know how to explain it. the timing of the cycles seams good. as well as the spacing of the walk seams pretty well. . spaced.
Redid my walk... it used to be really heavy, now it's a bit lighter. If you didn't know you can open up .avi's in quicktime http://www.virtuosicstudios.com/junk/walk.avi