With a couple online comrades, I am collaborating this month as the artist for a low-spec, Wing Commander-esque, X-Wing-inspired space shooter. I've never been in charge of both conceptualization and production before, so Ninjas from the forums here has been giving me a bit of positive direction. Making a thread to post my…
Thanks Shep, Aubrey. It's going to be 3D, something like Wing Commander below. Maybe around 50 triangles per ship, using textures mostly, and transparency... am more or less confident that I've gotten myself conceptually oriented, and should hopefully be able to explore a few more designs this weekend before starting some…
Kind of furious (not really) this morning; woke up late and brewed some nasty coffee. It's sort of strange to treat a job/project as a cram study session, as I'm trying a lot of things I've never really done beforedrawing an object from different angles, thinking about function, or at least faking it, and trying…
Looking good. I think a few of those designs are cool. One thing to keep in mind is that plausible design is often in the details. Since these are just sketches, with the right treatment I think any of the thumbs could be a plausible design. If these were numbered left to right, with the top row being 1-4, I think 1, 2, 5…
Could probably get rid of some of the shapes in the (WIP) texture, but there's this style... I don't like the position of the 'weapon' (which is just for the sake of having something); I would probably delete it and place something directly underneath the nose. Makes more sense. Then... raise the thruster thing, not sure…
Still sort of working out a style, but could not resist attempting a test model tonight. The UVs are probably the most wasteful in the history of low-poly modeling, so I think that is an area I will have to focus on... improving? Putting more thought into, at least. Tests, tests. Looking at it now, might've just merged…
Looks like some solid concepts. I would focus on fleshing out some additional sketches from all angles with the ones you really like. Right now all of your concepts are from one angle. For the ships you decide are worth expanding on, you are going to want more thorough concepts before you start constructing 3D models. I…