Hey, Im currently rigging a mobile suit model that I created, I started with the arms and have run into a few issues (I use 3DS Max 2009). As shown in the images below (hosted on ImageShack), I want the shoulder armor to rotate with the arm on the Y axis, but not on the X axis. I also want the upper arm top bone to just…
Since you've added IK it becomes a wee bit harder to extract the bone rotations, so you'll firstly want to set up some Expose Transform helper objects. They will query your bone rotations and provide an interface for them. [ame]http://www.youtube.com/watch?v=7vxWQPFUbzQ[/ame] So, without seeing how your rig is set up I'll…