Does anyone know a way in Max to show both the normal map and diffuse map in the viewport, and have them update automatically after you save out new versions from Photoshop. I can get both to show up using the DirectX shader (pink cube), but they don't update if changes are made. I'm using Max 2009.
I played around with it a bit more and got it to work by loading a new DirectX Shader. Max 2009 doesn't seem to like the older method of turning on the "Show Hardware Map in Viewport" for Standard materials.