On http://www.3dbuzz.com you can find some good video tutorials about motionbuilder. They show how to export a skeleton from Maya and charcterize it in Motionbuilder. The tutorials deal with motionbuilder version 4, but I think it still the same process. Basically its the same procedure from Max to Motionbuilder. I don´t…
Biped is probably the easiest way, provided you have 2008 or 09 and under structure you turn on Triangle Neck and Triangle Pelvis. If your on an older version of CS its not hard, just export to FBX reopen it in max, relink the clavicles to the neck and rexport. Also make the first frame of your animation the same as figure…